Infinite Metallics

PSN

gamefreaksnz:

GTA: San Andreas, GTA: Vice City rated for PlayStation 3 
ESRB ratings for Grand Theft Auto: Vice City and San Andreas on PlayStation 3 have been spotted on the ESRB website.

OHHHHHHHHHHHHHH SHIT. MY RETURN TO GROVE STREET IS HAPPENING!?

gamefreaksnz:

GTA: San Andreas, GTA: Vice City rated for PlayStation 3 

ESRB ratings for Grand Theft Auto: Vice City and San Andreas on PlayStation 3 have been spotted on the ESRB website.

OHHHHHHHHHHHHHH SHIT. MY RETURN TO GROVE STREET IS HAPPENING!?

28 October 2012 reblog: gamefreaksnz gaming Rockstar Games Grand Theft Auto: Vice City Grand Theft Auto: San Andreas PSN ESRB


Journey Review

littlebluerobot:

Note: Doesn’t contain plot spoilers, but does contain detail about game mechanics, which some have described as spoilers. Read on at your leisure/risk.

I recently finished my second play through of thatgamecompany’s Journey, thoughtfully and accurately described by its creators as an “interactive parable, an anonymous online adventure”.

That’s right, you’re indeed playing with people from all over the world. This may come as a surprise to some. Journey begins so quietly that I first assumed a fellow character I encountered in my first few minutes of play simply had to be of the AI variety.

After all, I received no notification that any player had joined my game. With no name or avatar floating above their cloaked head, this second character didn’t seem any different from my own. Not sure what else to do, I followed it, as I do with nearly every AI character I meet in a game. After a few minutes of following their billowing scarf, I began to notice a few differences.

Their cloak, initially thought to be identical to mine, bore a greater number of patterns and lines. Their scarf was nearly double the length of my own and they were using the game’s “call” feature (O button) far more liberally than I was. I didn’t know what purpose it held, and fear of the unknown left me unwillingly to use it.

Through over 16 years of play, games have taught me to keep my resources well stocked and at the ready. A seasoned gamer doesn’t go around wasting bullets and stimpaks. But Journey doesn’t rely on the trappings of conventional video games. It gives players a chance to experience gaming in a new way, one that doesn’t penalize players for doing the wrong thing, at least not in any form that will usher in any feelings of inadequacy.

In fact, the only aspect of Journey that rewards a player’s strategic and exploratory method of play lies the player’s cloak and scarf. The differences in my partner’s cloak design weren’t merely cosmetic. The multiple rows of gold banding and dark burgundy geometric shapes signified that this particular player had experienced the game multiple times, through multiple Journeys, if you will.

The length of their scarf showed how many of the 21 glowing symbols they’d discovered as they played. Each symbol discovered adds to the overall length of the garment and the duration of time the player can fly/float before having to”recharge” the scarf.

The adornment of their cloak is akin to the exotic bracelets and golden tan of a friend who’s been on vacation to some faraway destination. They wear the fruits of their adventure proudly, their tanned skin contrasting against yours, temporarily pale until you’ve seen the sunshine too. Once you’ve earned your tan, the two of you enjoy a sort of camaraderie. You can compare notes on the places you’ve seen and what you’ve done.

In my second Journey, I met a player wearing a beautiful off-white cloak. They seemed friendlier and more patient than others I’d met in the game. They used the call feature as a way to beckon me forward, inevitably leading me to the next hidden symbol, my scarf growing ever longer. When I ventured off the beaten path or toppled off a ledge, my fall cushioned with sand, they simply waited, using their call feature to let me know where they were. When we navigated a challenging section, we called back and forth to one another, as if to celebrate our small victory.

At one point, after opening a new set of gates, my ivory-cloaked partner was nowhere to be seen. We had been playing for close to an hour together, and I felt lost at their sudden departure. I called out again and again, even running in circles in the hopes that they were simply in some high up crevice, and would see that I wanted them to come back. I resigned myself to the fact that, like all the others, they’d left me in my greatest time of need. I trudged onwards, feeling both abandoned and hurt.

A minute or so passed and I noticed a glowing white light at the bottom left corner of my screen. I had yet to experience this and whipped around, expecting to see some kind of threat. Instead, standing only a few paces behind me, was my friend, my knight in soft white cloth. I ran up to them and jumped in circles around them, my clumsy way of thanking them their return. Things were back to normal. We pressed on with our adventure, feeling an even stronger bond.

Never before have I felt gameplay enriched by the presence of another player.
As a child who grew up in rural Manitoba without access to high speed Internet, I didn’t have exposure to multiplayer. It’s only in the past few years that I’ve nervously entered this world of the ultra-competitive. Gaming has grown to be such an intensely personal experience for me that I rarely enjoy multiplayer. It reminds me of sports. I’m expected to be an asset to my team in some way, playing in a cold and calculated manner, taking enjoyment solely in the thrill of the kill or completed level. And may God have mercy on your soul if you mess up. There’s no sense of exploration or learning. If you’re not an expert, you’re a liability.

Then there’s co-op, a mode of play assumed to be more forgiving to the less skilled player. Experience has taught me that one player is often left feeling dragged down by the other, muttering expletives at the first sign of a mistake.
Both experiences are flawed in that they don’t foster the ability to be human.
By the time you take on either co-op or online play, you’re expected to know every facet of the game. Mistakes are rewarded with death.

Journey is different.

It was the first game that made me glad I was playing with another person. They weren’t letting me down and for once, I wasn’t letting them down either. Our simultaneous exploration made the game better for both of us. You can’t die in Journey. Combined with the ultra-limited communication system, this means that players won’t be left feeling bad for their “mistakes”. Instead, players are encouraged to dust the sand off their cloaks and try again until they succeed.

Suddenly, these other-worldly characters become more human.

Completing my second play through and discovering all 21 glowing symbols earned me the Transcendence trophy, along with - I couldn’t believe it - an ivory cloak. The attached scarf is regenerating, meaning you can soar through pastel skies unencumbered by temporary flight.

But make no mistake, wearing this cloak doesn’t act as a shallow status symbol. It’s not like a special costume you get for buying the game one day one. Instead, it identifies you as a sort of guide, a seasoned player willing to help those in need. Those who’ve earned the prestigious garment have the choice of wearing it or the standard burgundy cloak. In this way, players who don’t yet feel comfortable guiding others can play through the game in continued anonymity, with only the pattern on their cloak signifying their level of expertise.

The game itself acts as metaphor for a some deeply personal aspects of life. Players may find themselves contemplating the notion of destiny, relationships, health, and possibly other more subtle topics. A major theme for me was that of relationships, and what it means to go through life with a partner, and conversely without one, and what that means for how we deal with success and adversity.

At its surface, Journey is a beautifully constructed game. Swells of lively music and instances of hushed silence are orchestrated with impeccable timing and fluidity. Sparkling sand lulls players into this utopian world.

This is something I would feel confidant recommending to nearly every type of gamer I know. Advocates of the medium will relish in the emotional themes of this experimental narrative. Self-described “hardcore” gamers, those who pride themselves on their skill in Call of Duty, will find solace in the introspective and relaxing experience which Journey offers. And young or casual gamers will find delight in the accessibility of this deep game.

Journey is a landmark title for the game industry and reminds us once again that games are art. Not that they might be or that they should be considered as such, but that they simply are.

A beautiful review from the lovely Albertine. High five of awesome!

31 March 2012 reblog: littlebluerobot Journey review littlebluerobot games thatgamecompany video games gaming ps3 PSN


“Only on PSN” Brings PS2 “Rare” PS2 Games And Discounts

populationgo:

[via]

Sony is making a real push for their PSN service and why not? It does have some quality software to offer up for gamers, with more interesting games for core gamers being available in the very near future.

Hit the break for a list of the games.

Read More

:O
Ok so I’m excited. Because Maximo disappeared from existence an I’ve always wanted to play it (I played it in a EB Games kiosks years ago and since than wanted to get it)
And also for GodHand I saw videos of the gameplay before it’s release some years ago an I though. WTFFFFFFF HILARIOUS!

So here comes the awesome, and finally Sony. You finally release PS2 games for DL on PSN.

3 October 2011 reblog: populationgo PSN gaming geek news pewpewreviews ps2 ps3 sony only on psn otaku


Sony to “Welcome Back” PSN Users

populationgo:

Continuing the news of the PSN fiasco, Sony announced earlier this week some services of PSN would come back within the week.

Sony recently confirmed that within a week that online gameplay for the PlayStation 3 and PSP, as well as PlayStation Home, friends lists and chat functionality will be back.

Account management will be back but all users of PS3 can expect a mandatory system update that will require PSN password changes.

“The update will also require that players either change the password on the PS3 on which their account was activated or change it through a validated e-mail confirmation.”

PlayStation Store will not be back next week, and will is scheduled to come back later this month.

The company will present a special “welcome back” initiative for users.

“As a make-good to the now-78 million PSN users across the globe, Sony will be initiating a “welcome back” program as a token of appreciation for its customers’ patience. This program will offer every PSN user a free month of PlayStation Plus, with current PlayStation Plus members getting a complementary month of the service. Each territory will also be getting free “entertainment content” downloads as part of the program, although details on exactly what the content will be is currently not available.”

Read More

It’s an interesting thing to do, Sony.

It’s like a bribe for people to get PSPlus.

“YOU SHOULD GET IT BECAUSE YOU’LL LIKE IT AND WANT TO BUY IT, AS IT IS FREE.”

1 May 2011 reblog: populationgo sony psn PlayStation Network news geek gaming pixandwords


This has been downloading for 2 hours. My Internet isn’t this slow. What the hell? (Queued up is Yakuza 4 demo)

This has been downloading for 2 hours. My Internet isn’t this slow. What the hell? (Queued up is Yakuza 4 demo)

22 February 2011 yakuza 4 dragon age 2 ps3 psn


If you haven’t watched the Bioshock: Infinite gameplay Trailer.

Watch it on PSN. As it’s now available. Watch it on a huge HDTV. Because I will. And I will be changing my pants afterwords.

28 September 2010 bioshock bioshock infinite psn ps3


“Raised by Ninjas and rides a tiny unicorn.”
Your arguement is invalid.
DeathSpank’s sequel is freakin’ hilarious already. If you don’t have the first one on PSN, you should get it now.
I finished the game about a month ago, but haven’t gotten around to making a review for it. I’ll get that going for Friday.

“Raised by Ninjas and rides a tiny unicorn.”

Your arguement is invalid.

DeathSpank’s sequel is freakin’ hilarious already. If you don’t have the first one on PSN, you should get it now.

I finished the game about a month ago, but haven’t gotten around to making a review for it. I’ll get that going for Friday.

16 September 2010 DeathSpank DeathSpank: Thongs of Virtue PSN PS3


Games I Must Acquire

  • Bayonetta
  • Dead Rising 2 (WR)
  • Gran Turismo 5 (WR)
  • SSF4 (Maybe)
  • DeathSpank: Thongs of Virtue (WR)
  • Medal of Honor (WR)
  • Battlefield 3 (WR)
  • NBA 2K11 (WR)
  • Assassin’s Creed: Brotherhood (WR)
WR = When Released

13 September 2010 video games ps3 psn gaming


Before work

Before work

10 September 2010 final fantasy tactics ps1 psn video games gaming


Skate 3 Demo Impressions

Coming soon. DL almost done.

15 April 2010 Skate 3 video games psn ps3


3 April 2010 playstation 3 psn Final Fantasy IX Vagrant Story


Wow. It’s been like 7 hours. And you’re only at 92%!?Hella slow PS3. I’m not amused.

Wow. It’s been like 7 hours. And you’re only at 92%!?
Hella slow PS3. I’m not amused.

13 January 2010 ps3 Final Fantasy VIII FF8 psn


Out on PSN TODAY.
FUUUUUUUUUUUUUUUUUU

Out on PSN TODAY.

FUUUUUUUUUUUUUUUUUU

10 December 2009 PSN pixeljunk shooter ps3


24 September 2009 psn ps3 batman fallout 3